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Montage Sequence – Friend or Foe?

Filed under: Dan Bronzite's Script Tips by Dan @ 1:17 pm on June 29, 2011

Instead of writing a bunch of short scenes with little or no dialogue as separate steps in your story, why not group them together in a sequence and count it as one scene?  This way you can still give the audience the information they need but you compress the method in which you reveal it – adding pace to your story.

Okay, you say, we’ve seen this a zillion times in movies.. and it’s called a “montage”.  A sequence of shots, typically put to music to show the condensed passage of time.  It’s a screenwriting device that sometimes helps a script and sometimes, as with all over-used devices, hinders it.  Just like anything you do when creating a screenplay you have to make sure that every story, character or stylistic element is justified.  That means, asking yourself the question “Does it make sense to have this here?”.

The typical use of a montage sequence can be seen in movies like The Karate Kid or Flashdance – whereby the central character has to learn how to do karate or how to do a complicated dance routine.  If the scenes were played in real time the audience would be sitting in the movie theater for weeks and would probably be a little bored.  Similary, if you just jump to the scene where the Karate Kid does the “crane”, the climax wouldn’t have any impact and we’d be asking ourselves how in hell did this scrawny little kid suddenly know how to do such an amazing karate kick!  It just wouldn’t be believable.

So it is clear that in this example that a montage sequence is necessary.  But the problem is, we’ve seen them done so many times it forms a part of our instinctive cinematic language.  This can be a good thing, because we know what’s going on and don’t have to be educated – we just accept it.  But conversely, it doesn’t really break any boundaries for the cinematic art form and can often be the choice of a lazy writer.

If you decide that a montage sequence is absolutely the only way you can convey your character’s emotional or physical development in a short passage of time then go ahead, use it, but try to be innovative.  Maybe don’t use music.  Or perhaps use split-screen so the events unfold in condensed time in parallel to real-time events. Maybe you could even disguise the sequence through other techniques such as CGI, voice-over, flicking through pages of a book.. who knows, that’s up to you.

The point is, whatever screenwriting device you use from your creative writing toolbox, don’t be lazy.  Always force yourself to find a creative solution to your storytelling and never settle for something because it’s the easy option.

The Power of the Flashback

Filed under: Dan Bronzite's Script Tips by Dan @ 1:14 pm on June 19, 2011

Flashback can be a clever device or it can be an annoying one.  If you use it sparingly and don’t rely on it too heavily to tell your story then it can really help with the revelation of subplot, the recollection of key past events tied into your current plot, and the resurgence of repressed memories – sprinkling a little style at the same time.

When learning how to write a script, think of flashback as just another weapon in the screenwriter’s armoury. Sometimes it may help you, other times it may just get in the way or over-convolute the story, but if you use it correctly this device can be a fantastic visual aid.  Don’t use flashback because you are lazy.  If you can find another way of telling your backstory then be innovative and pursue a more creative route that doesn’t rely on exposition.

Only use flashback if there is no other way to convey past events or if you feel that introducing flashback (or indeed flash forward) will enhance the piece in a stylistic manner.  Sometimes writers even use flashback to intentionally confuse an audience or lead them down a particular path so as to turn the tables on them later on.

A great example of this was in The Usual Suspects where Kevin Spacey’s character retold past events to the cop Chazz Palminteri.  We bought the story he was feeding us hook, line and sinker. And why not?  We had no reason not to believe that what he was saying was the truth, and the director also presented the backstory as the truth with no hint to subterfuge.  Then, right at the crucial moment in the third act, the writer and director pulled the floor out from under us and revealed that Kevin Spacey had been lying and that he was in fact the villain of the piece Keyser Söze.

Flashback, like any screenwriting device, such as voice-over, can be used or abused.  Good writers use it in a way that enhances the narrative and character development of a movie without relying on it to solve plot problems.  Great script writers find innovative ways to play with this cool device so that it feels fresh yet at the same time familiar. The trick is, striking the perfect balance.

Remember the Golden “Rule of Three” for Writing

Filed under: Dan Bronzite's Script Tips by Dan @ 1:11 pm on June 9, 2011

I know some of you writers out there – yes, you know who you are — don’t like rules and formulas and are ruthlessly resistant to following any kind or paradigm in your script writing efforts but the simple truth is that patterns and methods exist in life and art and often it is the artist’s task to present them in such a way so that they enhance the drama but do not stand out like a sore thumb.

Even Gene Kelly used technique.. He didn’t just wake up one morning and do a back flip but he was such a master at his craft that he made every dazzling move look seamless and effortless through years of practice and applying technique to creativity.

The job is the same for the writer.  To create a story that has technique and intention yet uses tried-and-tested screenwriting devices where necessary and the writer’s skill to present the events that unfold in an organic way so that we, as an audience, hook into the plot and the characters that inhabit the depicted fiction world before us.

So with that in mind, you, as a screenwriter, must learn that the “rule of three” doesn’t just apply to telling jokes.  That’s right, you don’t have to be a comedian (but it sometimes helps) to use this technique in your own scripts to make your narrative and character development have more impact.

In order for an audience to remember an important piece of information or to fully understand and identify with your screenplay’s clever third-act twist, you first have to set it up, then you remind them (usually in a subtle way) and then you make that jaw-dropping pay-off!  And it doesn’t just apply to your overall act structure but also to scenes and the dialogue within them.  Just as a witty one-liner may have a beginning, middle and end, so does a monologue, a heated dialogue exchange, a fight and a car chase.  The rules appear everywhere to varying degrees.

A crude example would be your hero entering a trendy club and noticing an ornate bowl of nuts on the bar.  He takes one as he asks the bartender some questions.  Then during the middle of the scene a seductive woman approaches him and they exchange some dialogue.  He’s not interested but as she departs she mentions how the nuts he’s eating contain germs since people don’t wash their hands.  As we approach the end of the scene, the hero comes face to face with the person that has been following him all day and they have a fist fight while everybody around them watches on.  The hero ultimately wins by reaching behind him, grabbing the bowl of nuts and slamming it across the guy’s head.. maybe even ending the scene with a witty retort about how the woman was right and that the nuts are bad for your health.

Setup. Reminder. Pay-off.

Now, would the scene work as well with only the first and last visual of the nuts?  Or perhaps just the last? No. One – Two – Three. Simple yet extremely effective.

Vary your Movie Script Locations

Filed under: Dan Bronzite's Script Tips by Dan @ 1:07 pm on May 30, 2011

In your everyday life, do you sit in one spot and talk to everybody you meet in that same place?  Okay, maybe you do but unless that’s the point of the story you’re writing it’s basically not gonna be the most interesting thing to watch.

When an audience invests their time in a movie they do so to escape and be entertained and part of the way an audience is entertained is by the way you structure your story and develop your characters. Locations are key to character development fro screenwriters because they tell us a lot about a character without words.  They educate us visually about how they live, their habits, where they work, what kind of people they work with and what they experience in their world.

So with that in mind, make sure you use the locations in your screenplay to develop your characters but also use your locations as a means of story progression and pace.

Pace?  What do you mean, “pace”?  I hear you ask.

Well, it’s simple really.  You ever watched a movie where there’s a big tense scene with two people arguing loudly for about five minutes?  And then one of the characters goes outside just to get away from the conflict?  Well, that’s a change of location.  And depending on your choice of location, it may change the pace of your movie and your audience’s engagement.

If the character slams the door and goes into his/her room, well, it’s a pretty static choice of location but it may be the best choice for your character and the story.  If however the character kicks the front door open and bursts outside into the rain then maybe sits alone in the woods while he/she gets drenched.. that’s something different.  Your character could also jump in his/her car and screech off down the road.

Each decision you make about location has an impact on the way the audience will react and the emotions they will feel.  In fact, using the “driving away in the car” as an example, sometimes this actually has a direct impact on an audience, especially if the argument we talked about happened at night and then we cut to the next morning as your character drives off somewhere to get away from it all.  This sometimes causes individuals in an audience to shuffle in their seats, since they subconsciously feel the story is progressing and it’s time to get themselves ready for the next chapter.

So if you find yourself writing your scenes based in the same place then take my word for it, the audience WILL get bored, especially if it’s just “talking heads” — two characters chatting with no action.  Why not try transferring that conversation to a swimming pool while your characters are doing laps?  Or in a moving bus or even on an escalator in a shopping mall.  Use the location as a device in your screenwriting and if you do it cleverly, nobody will ever know what you are up to!

Conflict is the Key to Writing a Good Story

Filed under: Dan Bronzite's Script Tips by Dan @ 1:05 pm on May 19, 2011

Nothing in life is easy, so why should “movie life” be any different?  Whether you are writing a drama based on true life events or a science fiction movie set on a distant planet, normally there is a common thread – characters.  An audience has to identify with your characters in order to empathize with their plight and have an interest and emotional connection with their stories.

So making your characters real is important.  And equally as important is making the situations they are in realistic.  That’s why introducing conflict is critical to writing a screenplay.  If your characters say, do or get what they want without any obstacles then it will not reflect real life and as such you will lose your audience.

Whether it’s a psychological obstacle or a physical one, make sure your protagonist’s journey isn’t simple.  If they’re hungry and drive to the store for food, make the cops stop them for speeding or give them a flat tire.  If they ask someone out on a date, make that someone already have a partner.  If they want to say “I love you”, give them a reason for holding back and make the fact that they don’t say it at that particular time cause problems in their relationship.

Apart from drawing your audience into the story, using conflict also makes it more rewarding for your characters and the audience when the hero does finally get the girl or save the planet from imminent destruction.  Having said that, don’t go overboard and make absolutely everything a battle of words or actions.  Pick your fights and choose wisely otherwise it will feel equally unrealistic.

And a final point: ensure that some of the conflict you introduce works on the scene level with nothing to do with the over-arching story or theme — such as your hero having a bad day and waking up the next morning to find out he/she has run out of coffee — and also on the story and character development level, i.e. your hero is wounded in a fight scene making it harder for him to face the villain in the final showdown.

Script writing is a creative process and while you may not like the idea of analyzing your work, sometimes it is good to step back from your story and take a look at the narrative’s event to event causality so as to ensure it is believable and engaging.

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